
Closest to the pin wins.
Three shots at Desert Stadium, hole 16. Par 3, 163 yards. Free to enter, open until Sunday.
One competition starts it. Then a weekly rhythm: you send about fifteen minutes of voice, we write the issue and sell the sponsor slots in it, and you approve it from your phone.
Your followers play a closest-to-the-pin competition on a hole from Heckler, our golf game. It runs in the browser, so a link in your bio is all they need.
Before the first shot, each player gives an email and checks the box to hear from you. That moment is the reason any of this works: the list is built on consent, so it's yours to use.
Send a voice memo each week, about fifteen minutes long, from wherever you are. We turn it into an issue that sounds like you, then design it, schedule it and send it.
We build the media kit, find the sponsors and write each read in your voice.
Every issue arrives in Sign-off, a private link that opens on your phone. No app, no password. You see the email as your subscribers will.
You do, along with the consent records. We agree the exact consent and data terms in writing before launch, and you can export the list any time.
Generally no. We work with the platform you already use, or set one up in your name if you don't have one.
A week of posts when a competition runs, about fifteen minutes of voice memo a week for the newsletter, and a minute or two to approve each issue.
No. Heckler is a browser golf game with realistic golf mechanics. It earns the attention and the entry; your coaching, your stories and your voice do the rest.
Use the backup issue, pause the send, or tell us in a voice note.